Image Credit: Shot at 180 The Strand Studio (London)

This 1-week intensive course is aimed at both creatives and technologists who want to learn Unreal for Virtual Production, but also work in and operate an LED Stage in VP. This course is for you if you are looking to move into Virtual Production as a Stage Operator or Stage Technician and for anyone new to VP who wants to understand these roles and the core fundamental skills and tasks needed using the latest technologies with Unreal Engine.

This course is available at a steep discount and runs for 1-week only during these three-week intervals and provides you with fast and easy access into the world of Virtual Production, through the Stage Operator and/or Stage Technician lens, but also provides support directly from one of our authorised Unreal trainers and VP Stage Operators.

This course will show you to how to set up a VP stage, and introduce you to an understanding of render nodes, camera tracking and Unreal Engine and Genlock. Additionally, you will learn about multi-user editing, nDisplay and core aspects of Unreal Engine, which are used in this highly skilled job role. All this impactful knowledge will allow you to implement it into your next VP projects, upskill your way to a promotion or even launch yourself into an exciting new career.

What You Get with the Course

  • Lifetime access to the course materials (and updates)
  • Live support from one of our authorised Unreal Engine trainers and our VP Stage Operator (if you choose the Trainer Option)
  • A digital certificate upon completion
  • Access to our exclusive Final Pixel Academy Discord community where you can network with other students, employers, vendors, and our Epic authorised trainers.


If you choose our Trainer Option for the course, you will benefit by getting direct access to one of our authorised Unreal Engine trainers for 2, 1-hour live/remote sessions, plus 1, 1-hour live/remote session from our VP Stage Operator during the week you choose, to help you work through the materials and answer your most pressing questions while you learn.

Once you take this course, we think you’ll be hooked on Virtual Production and the amazing opportunities you will have to develop in-demand skills that will bring forward the future of content and media making capabilities that are being implemented across the creative industries and career pathways from film, to broadcast, HETV, live events, commercials and advertising.

After you finish this course – you only need to decide where you want to go next.

Final Pixel Academy has range of Unreal Engine courses for Virtual Production to further build your knowledge and transferable skills for current job openings (such as VAD, Tech Artist and Stage Operator, VP Producer) and will help prepare you to work in this fast-growing industry (USD 5.1 billion by 2027).

You can also expand your skills by further learning Unreal Engine at a deeper level, which is at the forefront of virtual production and is leading across industries and expanding possibilities for film and media creators. It continues to change every aspect of the production process and is revolutionising previsualization, virtual set creation, and more. It’s also a powerful 3D creation tool that supports the development of immersive VR and AR projects, including the creation of a full metaverse. Understanding how it works will better prepare you to understand the technical jargon, as well as work with OSVP crew working in the virtual production space.

If you have ever wanted to be working in Virtual Production (across any and all aspects of media – film, HETV, adverting, live events), or just to better understand virtual production and what the Stage Operator or Stage Technician’s role is within it – this is the course for you!

Course Modules


Module 1 – Introduction

Module 2 - Setting up a VP Studio

  • Editor and Render Nodes
  • Processors & LED Wall
  • Camera Tracking & Genlock
  • Unreal Engine & Perforce


Module 3 - Multi-User Editing

  • Overview
  • Setup Workflow


Module 4 – nDisplay

  • Introduction to nDisplay
  • Configuring nDisplay
  • Camera Tracking
  • Switchboard


Module 5 - Take Recorder

  • Introduction to Take Recorder
  • How to Record the Tracked Camera Movement


Module 6 - Introduction to Physical Based Rendering (PBR) - A Deeper Dive

  • Physically Based Materials Introduction
  • How and Why to Migrate Assets
  • Using Masking in Materials
  • Using Transparency in Unreal Engine
  • How to Animate a Material
  • Using Masking in Materials
  • Using Decals in Environments
  • How to Control Materials Dynamically
  • How to Control the Materials UVs


Module 7 - Asset Creation, Sourcing & Ingest

  • Overview of Model Creation
  • DCC Software Overview
  • How to Source Pre-made Assets


Module 8 - Lighting in Unreal

  • Overview of the Different Lighting Actors
  • The Difference between Baked & Dynamic Lights

Live Trainer Schedules:

If you choose the Instructor Option, during the week of either Feb 6th, 13th or 20th (1 Week only) you will have access to any and all of the following 1 hour, live/remote instructor-led sessions.

Final Pixel Unreal Engine Authorised Trainer -
Tuesdays at 2PM GMT (8AM CST),
Wednesdays 4PM GMT (10AM CST)

Final Pixel VP Stage Operator -
Thursdays 4PM GMT (10AM CST)

*Please choose which week best suits your availability for the live session. They will be recorded and distributed to the week's students only. There will not be a repeated live session if missed.

Choose a Pricing Option